My inspiration for this first game came from the love of the ‘Haunted PS1’ genre which as it sounds, is horror games in the style of old PS1 games. The reason for this is that whilst I find them enjoyable and nostalgic, they also seem like a great start to learning game dev as I don’t need to spend an immense amount of time in order to make perfect models that won’t look out of place.
In this recent update, there were a few scripts of code that I went back and tidied up now that I have a bit more experience with good practices, some of this includes making sure that each ‘scene’ that uses scripts, operates off of a base script so that other components don’t have to ‘reach into’ the object and find the script when they need to call or operate on something. I also added a door that activates when all the correct candles are activated, now that the foundation is there, I plan to turn this into a small puzzle when it comes time to flesh out this scene.

The main chunk of time for this progress update comes from making some models. Now that I have quite a few of the core elements, I want to model the intro area and the graveyard and start bringing things together somewhat. The following gif is of some vines that act as a door once the player has entered the main area of the game which becomes obvious after a sound queue plays.

The next group of images are a collection of some more models that I have been working on which in all fit with the low poly look of modern game systems that I am going for. The texturing is done by taking an image of the type of material I want such as wood planks or leaves, scaling it down into a very low pixel count then blending the edges. The next lot of work I need to do will be more modelling and texturing for the first area.





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